![]() ![]() It’s reminiscent of traditional children’s fairy tales, which means that while there aren’t any notable plot twists or meaning of life quandaries, it’s still pleasant to sit through even if you’re on the older end of the age spectrum of gamers. While the title isn’t the video game equivalent of Oscar bait, Quill’s journey from being a mouse with a mission to a mouse that’s achieved its mission is interesting enough. The smattering of puzzles, too, are also a welcome addition that necessitate VR’s 3D environments while remaining straightforward and non-intensive.Īnd it certainly helps that Moss: Book II’s story is enjoyable as well. However from a gameplay perspective, the game is ultimately as enjoyable as its said competitors because it asks very little of you in terms of real world physical movement. Combat isn’t overly intense because of its quasi-third person perspective. Unlike the other small handful of child-oriented VR games, it’s relaxing to explore the game’s linear story while remaining seated. It’s a weird way to make use of the capabilities of virtual reality to be sure, but thankfully it works surprisingly well. Literally spent 10 minutes looking around, then considered disabling the Guardian on my Quest to see how far I could wander. ![]() I was awestruck in Moss 2s beginning area, at the familiar book table. When cutscenes end, you’re able to control Quill with the Quest’s joysticks, order the fluffy fur-tagonist to attack with the controller’s buttons and occasionally manipulate the environment for puzzles with movement controls all while having a 3D view of the game’s environments. I hope if they ever make a Redwall game, they try to make it look as realistic as the library in Moss 1 and 2 look. In “cutscenes”, all you need to do is flip through pages with your Quest controllers (or presumably your PlayStation VR ones, the details of which you can read about here) while sitting on your most comfortable real life chair. However, instead of directly controlling the mouse, you play as someone who’s reading its story while directing the mouse during combat and navigation sequences.Īssuming that you haven’t played the first Moss game, this may seem a tad confusing, but thankfully it’s a lot more straightforward than it initially appears. ![]() Said book, which is technically the second in its series after the original Moss, tells the story of a mouse named Quill that’s tasked with saving a dead kingdom. Instead, it’s a weird mixture of fairy tales and Fable that puts you in control of someone who’s reading a children’s adventure book. While this may sound like a relatively small addition, it’s these types of interactions that, when combined, bring the world to life.Unlike the majority of virtual reality-exclusive games, Moss: Book II isn’t an immersive first person shooter. For instance, environmental elements such as tall grass now react to Quill’s movements. According to Polyarc, we can expect the same level of detail in Moss: Book II. Everything from the games’ environments to Quill’s mannerisms served to better immerse you in the experience. What I enjoyed most about Moss was its attention to detail. Based on the information shared so far, however, Moss: Book 2 improves upon the shortcomings of the original, the few that there are. After all, if it isn’t broken, why fix it? This was comforting to hear, as I found the original game experience fairly well-balanced, albeit a bit simplistic. Speaking with the team, it sounds like their goal was to provide a bigger, better experience without reinventing the wheel, so to speak. This includes a new armored bug called the Ripper you can shoot like a pinball at specific targets in order to progress through the level. Moss: Book II is a follow up and continuation of the fantastic VR platformer Moss. New enemies will also offer new possibilities. Our latest graphics comparison is here looking at the differences between Moss: Book II on Quest 2 and PSVR. ![]() This includes the ability to generate magical vines which can be used by Quill as a makeshift bridge. In addition to combat, the sequel introduces new player interactions designed specifically for VR. Using a new item wheel, you’ll have the ability to switch between weapons such as your sword as well as the new hammer, which can be charged to deal extra damage. As previously mentioned, Moss: Book II expands Quill’s arsenal of weaponry. During the roughly 12-minute demo, Josh StiksmaPrincipal, Engineer & Design Director at Polyarc, walked PlayStation’s Justin Massongill and Tim Turi through some of the biggest changes from the original. ![]()
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